Governor Trake
Real Name: Trake ur-Assel, First Appearance: (as Governor) Celestial Travels, July 1995
Lieutenant Type: Enemy
Die Size: d10
Motive: Conquest, Approach: Raw Power
Traits:
- Radioactive: When Trake Attacks or Hinders using radiation, he rerolls any 1s.
- Fall Back: When Trake fails a damage save, he treats his result as a Defend until the start of his next action.
The Uranian Dominion had a rough time of it during the Iron Age. As part of his work collapsing the galactic order, Ernest Mallory had triggered an attempted coup against Overlord Trake, collapsing the Dominion into two dozen warring states that were unable to unite to take advantage of the fall of Xur’Tan. In the early 90s, Harris Marvin wrote a storyline in which the warring states were briefly brought together under the rule of Exarch Suret as the Uranian Empire, united by a war with the Jotari Authority, but the Empire’s failure to defeat the Jotari caused it to fracture again.
When Lina Ingram took over Celestial Travels in late 1995 and began to lay the groundwork for the Grand Galactic Summit, one of her goals was to refine the Uranians into a force that was a threat, but not a resurgent empire. She left them broken into three warring factions – the remaining Uranian Empire, still under Exarch Suret, the Bountiful Dominion, a theocracy controlled by Neutrino’s old foe Confessor Yira, and the Uranian Confederacy, an alliance of seven ‘governors’ claiming equal authority over their people. The former Overlord Trake resurfaced as one of these Governors, used as a symbol to draw old Uranian loyalists away from the Exarch and give the Confederacy a claim to being the true inheritor of the Dominion. Trake seethed about being reduced to one of seven rulers, but it was a far sight better than his previous role as a minor warlord exiled from his home.
As one of the Governors, Trake was a fairly minor player throughout the late 1990s. He was still a scheming bully, prone to fleeing the moment that things turned against him, but he tended to appear as a secondary antagonist to whichever Governor the Celestial Travellers were being forced to deal with. He attended the Grand Galactic Summit and was nearly killed by Incursion, he fought against the Travellers on the fringes of the newly-established Union, and he spent quite a bit of time on Earth with his old allies in the Congress of Deceit, bemoaning his fall from power, but he didn’t have any major plots of his own.
As for the threefold Uranian powers, they lasted for much of the 1990s, until the Governors grew too successful for their own good. Exarch Suret was killed after being manipulated into attacking the Earth, and Trake convinced Confessor Yira to join his side again, returning him to prominence in the early 2000s. A lack of foes caused the Governors to turn on each other, leading to another four years of civil war before Trake was able to manipulate the situation into the formation of the Uranian Free League.
Behind the Scenes:
Another villain sliding into the background for a few years before they get their feet back under them. This happens periodically to alien warlords; they lose their power base and have to rebuild. We know that it takes Trake a while to fully re-assert himself, since his re-appearance in 2004 is a big deal; I suspect that while he’s back to villain status instead of being a second fiddle by the end of the 90s, he doesn’t actually do much for five years or so. There’s too much else going on.
I really like his mechanics, though. He doesn’t get full bonuses, but his mastery of nuclear power is reflected by never getting a 1, and his defensive reaction helps to keep multiple heroes from piling on him without doing anything to actually protect him in the moment.





