Thanks all. I have enjoyed playing |0| - Elemental Wraith a few times, but for this project, I'm sticking to the original unimproved version. It is part of the challenge. I expect to lose more often than the math would have me – mostly from mistakes playing solo.
Have I missed an announcement that there would be no official Mr. Fixers or ExPats? I was really hoping for the Mr. Fixer of old, before his students were killed. The “Impetuous Mr. Fixer”, who has the alternate power suggested on one of his threads of discarding a card for an extra point of damage, seemed like a nice fix.
Oh well, I digress.
In the case of the game vs. Kismet with Bunker, I had ammo drop very early, but it didn’t seem to matter much at all. Kismet wasn’t losing cards enough to make ammo drop’s activation significant.
Game 4 –Mr. Fixer, Ex-Pat, Fanatic, and Absolute Zero Vs. Kismet in the Time Cataclysm (Changes from Game 3 in Bold)
Statistical Results - Heroes win, no incapacitations. HPs were between 9 and 2 at end of game.
MVP – Absolute Zero with his damage absorption, turning glass jaw into a huge helper card.
Fun - 4/5
Danger 3/5
Shining Moment – Blowing up the Cyro Chamber, bringing |0| to 2 hit points, and taking out Kismet
During lunch today I ran the fight again, this time using Fanatic instead of Bunker. Between slightly different draws for the other three heroes, far fewer jinxes coming out, and this change, the game became much easier. Mr. Fixer started the game with a Driving Mantis in hand, which was played instantly and held through most of the game. Ex. Patriot had her shotgun from turn 2. Absolute Zero was healing 4 points a turn (A glass jaw, Cyro Chamber, Focused Aperture, plus his two modules) to keep the rest of the party safe from damage. |0| had an impale running which by the end of the game was doing 4 points a turn (Cyro + FA). Fanatic and Ex. Pat were doing a consistent 2 and 4 points a turn, plus whatever extra few points from one-shots. Mr. Fixer was his point of damage, but redirecting one or two of Kismet’s. I tend to count redirected damage double, so he was keeping up with my “heavy hitters” just fine.
Absolute Zero ended the game by blowing up the chamber to take him to two hit points.
In retrospect, the biggest difference was the lack of Jinx cards. In the previous game, Kismet drew the one-shot that pulled H+1 cards and extracted all the jinxes from them. Twice.