Game 4 - Mr. Fixer,Absolute Zero, Expatriette, Bunker vs. Grand Marshal Voss at Pike Industrial
Statistical Results: Hero win after 13 turns, 36 minutes. Expat incapacitated around turn 9.
MVP - Mr. Fixer, who pretty much hit all of his combos. He got Jack Handle on the first turn, went for one of the extra damage style early on, but switched to Driving Mantis when Voss flipped. Since Fixer was low HP, he kept redirecting the flipped Voss' 2 damage. Lab Rats never did more than two damage, so Fixer was pretty much immune to harm for the rest of the game. Played several Tool Boxes, got Harmony out, pretty much ruled.
Close second to AZ, whose Sub-Zero Whatever kept the Minions from doing anything. Ever. And really to Expat, since when she was Incapacitated, she'd give her +1 Projectile power to Fixer to kick up to a 2 damage (he had Harmony running) and knock things out.
Fun: 4/5
Danger: 3/5
Shining Moment: None really. Minions kept coming out, Fixer kept mowing them down.
Like I thought, this team is pretty well-suited to taking on Voss. AZ's Sub-Zero pretty much negates Forced Deployment. The Jack Handle lets Fixer take them out as quick as they come. The Vat that changes all damage to Toxic kept AZ from operating at full effectiveness, but it didn't come until late in the game. AZ's healing and high HPs basically cancelled out flipped-Voss' high-HP attack, and Fixer's Driving Mantis cancelled/redirected out the low-HP attack.
An early draw of both the Lieutenant and the Minion that prevent damage slowed things. That's when Fixer went for the extra damage style and took them out. Then he switched to Driving Mantis. The -1 damage vat came out later which also slowed things down, but not enough, and the +1 damage/Toxic vat cancelled it out two turns later anyway.
Expat is still the weak spot here with Flak Jacket as a poor man's damage prevention. It's conditional and one-shot. Fixer can redirect, AZ can heal, Bunker can armor plate and Recharge Mode and use his healing device. There's no "heal other" powers in the Losers Team, so she just keeps getting nailed by all the "least HP target" stuff. Including Lab Rats. She did well while she was up, thanks to an early Assault Rifle draw and some incendiary rounds. Her 1 projectile damage Incap power kept going to Fixer, he'd keep boosting it, things would keep dropping.
Anyhoo, AZ's Cold Snap, Impale, and Forced Apertures kept whittling Voss down, after Fixer cleared the field first in turn order. Plus Fixer Jack-Handling/Harmonying Voss along the way. I think we had three vat explosions, and while they hurt the heroes, they hurt Voss as well. That left it to Bunker to do the traditional Omni-Cannon coup de grace. Along with Turret Mode, Flak Cannon, and a discarded power cell for a Grenade Launcher.