The Nightmare Walker (Forum Game)

I'm fine with any mode we play. 

I'm happy with anything, but would vote for advanced or challenge. I haven't tried the challenge ("Villain Relics are Indestructible"), I might vote for that one.

EDIT: What am I saying? I'm nervous about what I'm getting in to...

I'm fine with advanced

So... Advanced it is! Just for fun.

 

Gloomweaver (90 HP)

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Setup: 4 Zombies come into play

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Start of Turn: Nothing

Play: Crimson Pin - Crimson pin is on Nightmist

End of Turn- Zombies hit Nightmist, Bunker, Wraith, and NightMist again.

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Gloomy is immune to Melee and Projectile damage

GI Bunker

HP: 25
In Play :
Hand: Adhesive Foam Grenade x2, Ammo Drop, Grenade Launcher


Start

Play: Grenade Launcher
Power: Grenade Launcher - 2 proj to one zombie [x], 2 proj to a second zombie [x], one proj damage to Crimson Pin [8]
Draw: Auxiliary Power Source

End

HP: 25
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source

In Play: Grenade Launcher

Trash:

Top of Deck: ?
Bottom of Deck: ?

Additional Effects:

Wraith

In Play :
Hand: Smoke Bombs x1, Stun Bolt x1, Throwing Knives x1, Impromptu Invention x1

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Start

HP: 24

Play: Impromptu Invention - Draws Utility Belt and Puts Micro Targeting Computer into play. Plays Throwing Knives

Power: Throwing Knives - 3 Projectile damage to the 2 undamaged zombies, 3 projectile damage to the Crimson Pin

Draw: Combat Stance

End

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HP: 24
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1

In Play: Micro Targeting Computer, Throwing Knives

Trash: Impromptu Invention

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: Projectile Damage Dealt at +2

It looks like Wraith decided to take a hit from a Zombie. I’ll take another one, so that Unity doesn’t take a hit.

Nightmist

HP: 24
Hand: Mistbound {1}, Mist-Fueled Recovery {4}, Oblivion {1}, Planar Banishment {3}
In play:
Trash:
[hr]
Start of turn:
Play a card: Mistbound. Discard Mist-Fueled Recovery and Planar Banishment. Gloomweaver cannot play cards.
Use a power: Attunement. Reveal and reorder Enlightenment {2}, Elder Ring {1}, Mist Form{3}, put them back on top in that order.
Draw a card: Enlightenment {2}
End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.

[hr]
HP: 22
Hand: Oblivion {1}, Enlightenment {2}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
Deck (top): Elder Ring {1}, Mist Form{3}
Additional effects: Gloomweaver cannot play cards until the start of Nightmist’s next turn

I'll go with planned turn: 

Golem Unity (25 Hp)

Hand: Volatile Parts, Stealth Bot, Modular Workbench, Hasty Augmentation

Start of turn: Nothing

Play: Volatile Parts 

Power: Unity deals herself 4 energy damage (21Hp) and puts Stealh Bot (5HP) into play. 

Draw: Inspired Repair

End of turn: Nothing

Hand: Modular Workbench, Inspired Repair, Hasty Augmentation,

Unity (21), Stealth Bot (5)

Since I have Inspired Repair I can take some damage for the team if required. I might skip my next turn if Stealth Bot doesn't get damaged and no one wants to us Hasty Augmentation.

Stealth Bot is awesome, because it will absorb the damage from the upcoming Oblivion. I have no need for Hasty Augmentation currently. We just need to hope Wraith or Bunker get some way to deal an appropriate type of damage.

Well Wraith can't deal anything other than projectile/Melee and I have to hope for an OmniCannon or External Combustion for damage.  

If a relic comes out you can focus on that though. We decided just advanced right? Not Advanced/Challenge?

Yup, just Advanced. Atlantis doesn't have any damage-type-changing trickery, does it? Nightmist is not normally a damage powerhouse, but I'll do what I can.

We're waiting on the environment and villain, right?

Yes

Sorry, about that..

Ruins of Atlantis

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Start of turn: Nothing

Play a card: Leaking Room (ouch!)

End of turn: Nothing

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Gloomweaver is immune to Melee and Projectie damage

Hero cards cannot be played

 

Gloomweaver (90 HP)

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Start of turn: Nothing

Play a card: Nothing

End of turn: Nothing.

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Villain Targets

Gloomweaver (90)

Crimson Pin (5)

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Cards in Trash:

Zombie

Zombie

Zombie

Zombie

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Gloomweaver is Immune to Melee and Projectile damage

When a Cultist is destroyed, pull a Zombie from the trash

Hero cards cannot be played

Can you list out all the targets and their current HP?

Gloomweaver cannot play cards, due to Mistbound. Also, I believe all the Zombies are dead? Bunker killed two, and Wraith killed the other two. Looks like this round is going to be pretty static...

Well, I'm just being stupid. Don't mid me.