Mistakes happen, no big deal! (I don't know if I've ever gotten through one of these forum games without a serious mistake along the way.) Just give us a corrected turn, and let's move on.
Gloomweaver isn't going to do anything. When it comes to my turn, I'll be drawing two cards.
Thanks for the update! So, just the Crimson Pin out there. Bunker and Wraith could combine to kill it, but the alternative of drawing two cards also seems strong (especially if it helps Bunker get to something that can hit Gloomweaver).
Lord Flash Fire, it’s really helpful if you can give a more complete summary at the beginning of each round, listing all targets (including hero targets) and their current HP. (Maybe even the cards that are in play.) I don’t think there’s a need for this turn, in my experience but it really helps keep everyone on the same page.
[hr] Start of turn: Nothing Play a card: Pass Use a power: Pass Draw cards: Elder Ring {1}, Mist Form{3} End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.
I know, I know, I'm getting there. My friend is using, of all things, Atlantis in a campaign of his with his friends. They never finish. But I'll be getting it back (until tomorrow, then itll be gone probably until Thursday) by tonight.
EDIT: Goddamnit, time flies too fast. I'll be done with the turns tonight, as the campaign finished a week ago, but I forgot aboutit until I saw a post.
So I guess that kills the Pin, which is awesome. If we redirect damage to Stealth Bot, then the bot dies now; I feel like it's probably worth holding off for that?