The Sentinels-all hero target

I always thought that was referencing the character card with the villain picture on it. So your saying Sentinels start with 5 cards in play for the purposes of effects that target the hero with the most cards in play?

 

That's when we get to the rule book on how to setup a game of Sentinels of the Multiverse. "Each player selects a hero, putting that hero's character card and deck into their play area". Since you are putting the Character Card into the play area, I would say it is in play. Every hero starts with 1 card in the play, while The Sentinels start with 5 instead.

Had a game last night with The Sentinels, Setback, Argent Adept, Absolute Zero, and Ra vs. The Dreamer in Wagner Mars Base.  The Dreamer started with Illusory Demon, 2x Dark Hero, and the Oni.  Then she drew Macabre Spectre.  7 dmg to highest, 4 to lowest, and 4 to all.  The Sentinels flung a Dark Hero into Darkness, but the environment pulled Villainous Weaponry.  And then the Dreamer pulled the card that deals X damage where X = the number of projections in play.  If the Sentinels player had used Mainstay's ability instead of Dr. Medico's, he would have survived, since next round pulled a Meteor Shower.

I'm sorry Ronway, I must still be missing something. I am still not convinced setup cards are "character cards". I guess I'll defer to you on this one since its a pretty small issue, but it doesn't feel right. /shrug

Definition of Character Card from the rule book.

Characters Cards do not have the same back as the rest of their deck,rather, they have a Unique back that provides their extra rules, such as a villain's flip side or a Hero's Incapacitated abilites.

Ok. Fair enough. Thanks Ronway

It should also be noted that The Sentinels incapacitated effects on the the back of the setup card, and it specifically says, if you have no hero targets left in play, flip this card.  Since we have no frame of reference for flipping cards that are out of play, that's why *I* assumed it started in play.

It’ll sure make Imbued Vitality interact in an interesting way with their deck. The Sentinels may be down, but Human Shield and Aura of Vision are alive and kicking!

Something fitting about that - it's like they've formed into energy gestalts of pure cosmic power.  They are a F4 homage after all.

And they could even still do damage, thanks to Coordinated Assault! Sure it would only be one measily damage, but could you imagine a Hippocratic Oath whacking someone?

"But you're just an abstract concept! How could an ABSTRACT CONCEPT inflict pain upon someone?"

*shrug*

*smack*

Irony damage?

Early playtest copies of Mr. Fixer contained a fifth Style called "Iron Knee Technique".  It did absolutely nothing but was routinely hailed as the most powerful card in the deck.

Just better hope Miss Information doesn't play "'Explosion' in the Lab" on her first turn or else 1 of The Sentinels is going down right away.

Which also brings up another card from her deck, "Another Reality's Debt" should probably say non character cards or else the only choice you really have is to discard your hand unless you want to be incapacitated. Unless that's how it's supposed to work.

Envisioner: seems legit

Koga: I'm about 99.99 % sure that is not the intent. The Sentinels aren't the only heroes with character cards in play; that would be all of them, really. If that would cause you to destroy your character card, you could never choose it. Although you can destroy all of your cards if you have no cards in play, or discard a hand of 0 cards.

After re reading the Enhanced Rule book, it does indeed call the setup/rule card a character card, and it is put inplay. Interesting.

 

So will we maybe get a oversized Hero Card for The Sentinels giving them only one card in play???

Y'know, I wondered on this forum once before why "Threat" To the President says "non-character cards", while "Explosion" does not.  Perhaps it was because if you could pick character cards for "Threat", a Sentinels player might just choose to incap their whole team in order to destroy it at the very start of the game.  And that would be totally broken, right?

Which also brings up another card from her deck, "Another Reality's Debt" should probably say non character cards or else the only choice you really have is to discard your hand unless you want to be incapacitated. Unless that's how it's supposed to work.

By that logic, every hero would have to discard their cards every time ARD came up, or else incap themselves.  I've previously asked whether a turn-1 ARD can be counted as satisfied by destroying "all zero" of your cards in play, by the same logic that you can discard a hand of zero cards to Toxic Seaweed.  But the general consensus was that this wouldn't work…I forget whether it was brought up that character cards are indeed cards in play.

but The Sentinels get incapped at different rates, so I dont think a single card would work well for them. 

I'm making a single oversized card for the Sentinels (with four little hp tracker spinners.  it's cute).  You just don't flip it until all four are down for the count.

OK yeah, with separate HP spinners that would definitely work.