Near Mint.
I forget how that game went as I enjoyed the Prime Warden teams synergy so much I've played it a couple more times. That said I figured out how to defeat him in round 2. Steps to get it to work:
CC: augment ally AA, use base power
AA discard onslaught and use base power puts the drawing cards accompaniment in play and use it on fanatic or tempest so they will get the crushing cages. Play the find an instrument card and put the lyre or harp into play I suggest the lyra so we can have fanatic or tempest draw another card.
Fanatics turn doesn't really matter use her power on CC so he has 2 instances of his power going.
I have Haka ramage and get rid of the constructs starting with the eye and then base power for mere.
tempest whatever, I played aoe cold damage and used it.
environment turn nothing exciting.
villian turn constructs are played and crushing cage goes on someone not AA CC or Hakka, my case fanatic. Augment ally is destroyed play as many constructs as possible i forget if it was 1 or 2 draw a card if you can't play another.
CC's turn play a construct use base power.
AA put inspiring supertonic in play use lyra to have CC use his power again and draw a card.
Fanatic's turn my game she had crushing cage so all she did was power to have AA use lyra again and do the same thing.
Haka's turn elbo smash a construct and then hit it with mere we need to trigger CC's power.
At this point you've essentially won. Draw 2 cards and by now you will have conservation of energy which will let you destroy as many constructs as you want which since we have 3 instances of his power means each one lets us draw or play a card. destroy a construct in play draw 1 or 2 cards play 1 or 2 constructs until you get construct cataclysm then using your base power play that starting a whole new chain of destroying constructs again draw 1 or 2 cards play 1 or 2 constructs. You can keep this up until you have enough damage on contruct Cataclysm to destroy infinitor.
That said it takes a little while and I would start mixing in some Potent Disruptions as they do 5 damage each and then once infinitor is lower then your Cataclysm you can stop using your base power and let the cataclysm die out and win the game or just keep playing poten disruptions till he dies.
At one point I played dynamic siphon and destructive response to let CC use his base power one more time bring the total up to 4 instance, but it's not needed.
So that's how to beat the one shot on haka's second turn.
By the way I think PW:CC's power in the game is currently broken because once you get to 3 instances active and play conservation of energy or construct cataclysm in one game he can play as many cards as he wants and win the game by himself. It's a near infinite loop the only thing that stops it from being infinite is the player not playing anymore constructs.
This is the same type of loop as Absolute zero and ra or visionary with fixed point in time and twist the either or imbude with fire in play and keep dealing absolute zero damage until it's enough to kill the boss or setbacks friendly fire and mr fixer with dual crow bars with fixed point in time except a lot easier because CC can do the combo with any team and any environment.