Hmm, For the longest time I didnt immediately end my turn after a mist fueled recovery.
Nightmist was in mist form when we were facing the Ennead. We had incap'd the villain that plays the top card of each deck in turn order and Nightmist was playing cards from it.......in mist form.
I tend to miss triggers a LOT when facing the Ennead, it gets confusing when 1 plays a card on a red symbol, which pulls a green symbol that triggers another card play which bring up a purple, which triggers another card play..........GAHHHHHHHHHHHHHH.
It's easy to miss Ennead triggers, true, but they're not nearly as bad as Akash'bhuta in that respect. She just does so many things sometimes, many of which don't directly affect the heroes at all, that I'm convinced the number of games where she has been played 100% operationally correctly are fairly few.
On 2nd Jan I was playing a game with The Argent Adept, Mister Fixer, Legacy and Absolute Zero: Elemental Wrath against the Ennead, I had control of the first two, my buddy the second two. I've forgotten some of the details (including which enviro we were in). But loosely:
AA had a couple of songs, xu's bell. Fixer had jack handle, grease monkey fist, harmony. Legacy had inspiring presence. AZ had null point calibration unit, isothermic transducer, focused apertures.
We said: "Hey, Jack Handle hits your target and then the same again to all non-heroes. Ohhh, and GMF lets you pick a type for all that damage! This could be fun!" Fixer plays Bloody Knuckles, unses jack handle incorrectly. Legacy galvanises. Everyone survives the enviro and villain turns. Argent plays polyphoric flare, performs syncopated onslaught on Fixer and AZ (Now on +7 and +2). Argent performs/accompanies to allow Fixer to play Overdrive out of turn. Fixer calls fire and targets AZ, dealing 8 to AZ and probably double-dipping the modifiers for all non-hero targets. AZ shoots 11 cold at himself to heal 10. We do that again for overdrive's second strike AZ. Everything's dead but we play on. Fixer's bloody knuckles wear off but it's his go. We cheat some more,giving everything another dose of wrong jack handle AZ does some weird maths with fire, essentially we picked up the box and emptied the tokens all over the twitching corpses of the Ennead. Legacy does a victory flying smash. We crown Fixer a king.
Later I found out that while Jack Handle is awaiting official ruling, it certainly doesn't act like that and quite possibly for that very reason.
Biggest rules botch first game we played we played it like pandemic villian phase 1 hero goes then the enviroment... then on to the next player .... that game did not end well for us
Triggering Omnitron-X's reactive plating subroutine even when he takes 0 damage from the attack. The Matriarch darkened the sky late in the game, and was dead two turns later from her birds bouncing off of Omnitron and into her face. In retrospect, there's no way that's the intended reading of the card.
I just recently got Sentinels and have managed to mess up at least one small detail every game. Today though was probably the biggest botch when I thought i could use the visionary's mental divergence on the villains deck while playing against Citizen Dawn. I just kept bringing Channel the Eclipse out of the trash every other turn after destoying it. It probably acounted for about 16 points of damage throughout the game...and kept nearly all the citizens from entering play... oops. I realized after the game that it only brought back ongoings out of hero decks only.
Well we had to be fightning Baron Blade because i destinctly remember before the last heroes turn have the 3 mobile defense platforms out ... I don't think we completed (That games was run at my school for students and i think the lunch bell rang)
I just played my second game against the Dreamer. Solo, and with Legacy, Chrono Ranger and Haka. I draw "Dark Hero", "Illusory Demon" and "The Toymaster" as the starting projections. It could have been a rough start, but Haka played a "Rampage" after being galvanized, destroying all the proyections in the first turn. I continued playing and, by the end of second turn, Legacy had in play a "Legacy Ring" and a "Next Evolution". Chrono yanger had his hat and the bow, and Haka had a Dominion. The Dreamer had alreadz flipped and had 2 projection under her. I though it was going really well. Then I draw another "Rampage" and realized.
I played a galvanized Rampage the first turn against the Dreamer. Great, Haka. Now go to your Library and think about what you have done.
Can't remember if I mentioned this already, but something I've done before and also did yesterday despite reminding myself about it minutes before it came up, is forgetting about an unflipped Spite healing when he deals damage. He should have regained about 10hp or so on one turn but I forgot until later in the round so we just kinda carried on.
My biggest mess-uop was against la capitain. we forgot the "Whenver damage dealt by battle-forged destroys a target, play the top card of the villan deck". this helped us
I remember the first time I played against La Capitan we didn't read the setup, so she didn't get her ship the whole game. We were all confused by how easy it was until we actually read the card again.
My first game ever I thought Baron Blade's first side said 90hp instead of 40. We fought valiantly and beat his buffed up first side with two cards until moon drop. Honestly I think it was a great semi-advanced mode! Total egg on face moment after the game when I flipped the card back and noticed the thin font was the same - 40 hp.
I screw up a rule in nearly every game, but probably my biggest one was when I played the Freedom 5 vs. Miss Information, facing her for the first time, and misread Misplaced Memo as "the Hero target with the lowest HP is immune to damage". It seemed logical to me - every hero is suffering psychic damage wondering where their teammate has gone, but he's all by himself on a fool's errand and so is being extremely careful not to kill himself (or be killed by anything else). Since that game ended with about 4 HP between two heroes, there's no way I would have won it if I'd played the Memo correctly.
In the vein of errors that similarly made a proper-rules loss appear to be a narrow and thus thrilling victory, five heroes vs. Citizen Dawn (both of these games were in Metropolis, oddly). Absolute Zero died early, and we were playing his "the next damage a hero deals is increased by 2" as applying to every target Tempest hits with a Squall, and, even more obviously wrongly as soon as I thought about it, applying to both instances of Fanatic's Exorcism damage. We ended up calling the game a tie because we weren't sure whether or not Dawn had 1 HP left just before we all died, due to my possibly having miscounted.
On the other hand, my worst screwup would be when I won a game by taking more damage than I should have...unlike the previous two "victory from the jaws of defeat" errors, this one made me win easily and feel lame as a result. Due to misinterpreting one of Omnitron's "skittery stabby things" as damaging ALL targets, I killed Tachyon and thus enabled Unity to play Bots for free. (It seemed appropriate to me that a disembodied Dr. Stinson would be advising her mechanically talented protege on how to quit fooling around with Bot-Fix and Construction Pylons, and just make the things go. However the result was a ridiculously powerful Unity and the sense that Tachyon was more valuable dead than alive, which was not good for my ego, as I was playing Unity for the first time and Tachyon had been my favorite hero prior to that, so it felt insulting to her that she became nothing but a resource for this robot-making upstart.)
My biggest rule botch of all time: If you can use an additional Power, you can use the same Power twice. Yup.
It was the first night I ever played (and to be fair, the friend who was teaching us to play told me this was okay, so I never considered checking the rule book against his word). Our first game we beat Omnitron easily, so now it was time to really get dirty. We started our second game as Fanatic (roommate), Legacy (friend who taught us the game), and Bunker (me).
We were facing Grand Warlord Voss and he was destroying us. At one point he had like 15 minions out on the field, so we had to kill 6 of them before the start of his next turn, or else Game Over.
Well, I had the emergency supply unit card, which gives an extra power when trashed and I was in Turret Mode, so I was looking at 3 Powers that turn. And of course, not knowing the rule against using the same power more than once, I used the Grenade Launcher three times in a row, which normally deals 2 damage, 2 damage, and 1 damage, but thanks to Legacy's buffs and turret mode, I was looking at 5, 5, and 4 damage per Power. So I vollied ridiculous amounts of damage across the entire field of minions, killing like 8 of them just on my turn.
We all rejoiced; I had saved us! I spent the rest of the game vollying minions and omnicannoning Voss until we won, all under 10 HP (oh, and of course Legacy was using his Legacy Ring to use his punch attack twice, healing everyone 2HP every turn. So our win was twice as illegitamate).
My first game against Akash'bhuta, I misread her rules as:
If an environment target enters play, play the top card on the villain deck
If a villain target enters play, play the top card on the environment deck (instead of discarding it)
The first villain play was a target, which played Prison Riot, which brought out 3 inmates, which meant 3 more villain plays, which were all targets so more environment plays...
It ping-ponged back and forth until I had nearly every villain and environment target on the board; and all before I'd played a single hero card! Somehow, after playing 4-5 turns this way, I managed to come back and win. It was a ridiculous game.