La Capitan, Apostate and Fanatic

A lot of those examples are either just for one turn, or there are ways to get around them. I just don't think that dealing yourself 3 damage and letting another player use a power need to be connected by an if damage clause. G-Unity doesn't have that, and Nightmist doesn't have that either. Those are two characters with damaging base powers that can still get the positive effect of those powers if damage is being prevented.

I was playing in the game of Vengeance where Christopher decided to play as PW Fanatic, so I am answering off of information that I do not think it politic to share right now. If the playtesters look at the situation they may know what I am talking about.

I think that falls under the heading of "highly situational" as well, you don't think? And yeah, you probably shouldn't share one of the biggest and coolest secrets that Vengeance still has to offer…

I'm actually perfectly fine with very situational powers for promo alternate characters... I think that gives them a more promo alternate feel than something that would be universally better. That feels more like a fix that non-promo getting players would be missing out on. 

But we are talking about the situational queen herself in Fanatic. Her entire deck is situational. Thats what I love about the Redeemer Fanatic, it gives you an always useful power which plays to many aspects of her deck. If there is one thing she does not need at all, it is more ways for her to damage herself. That damage is damage you could be taking for Divine Focus, Chastise, or Embolden (which is clearly the same but better than the innate power in question). And in what extra ways can we use that extra self damage? Very few. Without Wrathful Ret. in hand or the Aegis of Resurection, you will go down too fast to even make that maxed out Retribution worth your sacrifice. And a Martyr with a max ceiling of 8 instead of 5 is not a buff. Comes with as many draw backs as perks. What holes is this power attempting to plug? Maybe Ill have to play a few games with it to find it, but I am having a hard time seeing the forest for the trees here possibly.

I, too, am not a huge fan of base powers that involve damaging yourself to activate another ability that the hero already has. Much like my gripe with Golem Unity: there's never a point where I would say I can't wait for a Pylon or Workbench and would rather sacrifice 4 HP for one bot. 

With this in mind, I'm on the boat that Fanatic has plenty of other ways to help out the team and take extra damage.

But, like I said a few posts ago, I don't think it's completely useless. But I would only use this version for very, very desparate games. So if this becomes the final version, it sadly won't see much play time from me.

Certainly not over Redeemer. Redeemer is soooooo good. Really gonna be hard to compete with just how good Redeemer is.

As the self-appointed defender of the burn yourself down Fanatic I approve of this power.  It still is a 1-1 for Martyr, but 8 damage as a single shot is no joke, that burns a lot of DR granting minions in one shot.  Not too shabby.

I would think that unlike GL PWFanatic would be using her base power sparingly, and be dealing most of her damage with her other cards, but it has some decent uses, and if it is off a sheet of paper in a folder it isn't written in stone.

I would absolutely love it if you took damage and then healed a bit back though, that promo woul be an instant favorite for me.

You could take out Citizen Truth completely with just your power phase, or Runes of Malediction (which is awesome since that gives the rest of the team time to get rid of Effigy.

Beat down significantly on any of the higher health really nasty cards, like EPE or Voss' ships, or the Paradoja Magnifica, or La Capitan's crew.

 

My point, a 5 for 5 damage exchange is very situational, since 5 damage is replicated well by other heroes, but 8 for 8 is a huge chunk of damage that as of right now could swing games and save a lot of HP vs. the 8 you lose.

Situational yes, hurts a lot, yes, but it would also be really powerful.

Then there would be the interplay between GL and Adept and PWFanatic.  Take three send the power Adepts way who does what he can before sending it to GL who sends it back to Fanatic, healing her 1 and letting her Martyr.

Or even just taking three to let Tempest use rain, esp. if you have embolden on yourself.  deal yourself 2 radiant, then play a card, deal yourself three radiant, everyone heals 2, then Martyr with 5 damage already stored.

This Fanatic would play more selfishly and risk death more, and that isn't a popular playstyle for her, but it is effective, much more so if this promo happens.

The 2 damage from embolden comes at the end of the heros turn. Martyr only works with radiant damage dealt to her that turn. So that would not work.

And again Foote ruins my stream of consciousness with fact checking.  sigh.

"The stuff I make up is way better than most actual facts."  --Unity, "Brainstorm"

For the record, we playtesters haven't seen this either, and we have NOT started on the next Sentinels expansion yet. Once we finish with GSF, we will be moving on to Sentinel Tactics. THEN the next Sentinels. We do, however, know who the other Prime Warden is. ...because.

That explains how Christopher lost part of his beard...

 

Because it is revealed through the cards in Vengeance? In that case… I might do a happy dance cause I want to know the dude's name.

It might also be revealed in Sentinels Tactics.

Or GSF (though that's admittedly a rather unlikely scenario...)

Maybe not as unlikely as all that. We know that the Thorathians appear in GSF, we've seen hints of a Thorathian hero, and we have at least one alien Prime Warden in Tempest. (Although I've lost track of whether that Thorathian, the sometimes-giant woman, could be a Prime Warden.)

[Redacted] is not a Prime Warden. And yeah, we know her name too.

Damn playtesters...

Some playtesters… There are a few of us that try not to brag or reveal information that we have knowledge of.